Full-body gameplay
Run, jump, dodge, react β the game is played with the whole body directly on the interactive floor. The principle is understood at once and makes for an immediate playing experience.
Pixelino brings movement, light and play together: the interactive floor reacts to every step and offers a wide variety of games for groups.
Pixelino is more than a game β it is an interactive experience that gets people moving and excited. Modern technology, well-considered features and flexible extensions make Pixelino the perfect attraction for amusement parks, family entertainment centres, shopping malls and many other venues.
Run, jump, dodge, react β the game is played with the whole body directly on the interactive floor. The principle is understood at once and makes for an immediate playing experience.
Several players use the entire playing field at the same time. Depending on the game they play together, against each other or in teams β direct interaction and a real group experience.
From simple colour-catching games for small children to fast reflex duels for teenagers and adults β different game modes cover a wide range of age, pace and difficulty.
New games, seasonal content and additional scenarios can be added at any time. Pixelino keeps developing and gives regulars something new again and again.
Large glowing playing fields and clear user guidance make getting started intuitive. Players grasp the principle in seconds and can begin right away.
Robust components, separate supply zones and automatic system monitoring provide reliable operation over many hours β designed throughout for daily use in leisure facilities.
Playing field size and layout adapt to the available area. Wall modules, touchscreen and further extensions can be added flexibly.
Book playing time, choose the number of players, issue a ticket and release access β the optional ticketing system brings the whole process into Pixelino. Bookings, prices and revenue can be recorded centrally.
The large screen shows scores, records, countdown and game information live. That keeps things exciting for waiting guests and spectators as well.
Short game rounds and quick changeovers allow a high group throughput β ideal for busy venues and peak times.
The same installation entertains any group: game selection, pace and tone adapt to the occasion β from a children's birthday to a corporate event.
One floor, countless ways to play. Reflex, teamwork, skill or strategy: every round runs about three minutes and is understood instantly.
The floor gets more dangerous by the second. Escape onto blue tiles in time! Green tiles give you extra points! All tiles start light blue. Over time they get darker. Then they turn red! Jump onto blue tiles.
View detailsBe quick and hit as many moles together as you can! Hit the violet tiles fast! The yellow squares show where the mole appears. Avoid the red tiles β they cost you points!
View detailsCommand your starship. Outgun the enemy fleet. Step into your battle zone β your starship follows wherever you stand. Dodge incoming fire while your ship auto-fires back at the enemy.
View detailsReact fast, touch the green tiles and score points together! The yellow line is your safe island. Hit the green tiles fast! Avoid the red tiles β they cost you points.
View detailsFind the target color fast and step on the matching tiles! A color appears at the border. Step on that color! Careful: the target color changes!
View detailsClassic Pong, reborn as a full-body sport. Stand anywhere on your team's goal-line to become part of the paddle. Move along the line to track the ball and block it.
View detailsFollow the caterpillar. Its head is where the bonus is! Step on the caterpillarβs body. Hit the caterpillarβs head for extra points! Collect as many points as you can!
View detailsStop the falling blocks β but let the red ones through! Stand on the yellow line. Block the falling blocks! Let the red blocks pass β they cost you points!
View detailsKeep moving and collect as many points together as you can! Step only on green tiles. Blue tiles give you extra points! Yellow tiles are safe islands! Avoid the red tiles β they cost you points.
View detailsClaim your team's color before the next wave hits β but step on the rival color and you hand them the point.
View detailsNew games keep arriving β ask about seasonal content and custom scenario playlists for your venue.
Seven of the ten games bring in the optional wall module β the wall then becomes part of the playing area. The comparison table below shows which.
A quick reference for venue operators β everything you need to build the perfect session.
| Game | Players | Age | Duration | Intensity | Mode | Wall |
|---|---|---|---|---|---|---|
| Ice Floe | 2–10 | 5+ | 3 min | High | Cooperative | Yes |
| Floor Rally | 2–12 | 5+ | 3 min | High | Head-to-Head | β |
| Stop the Fleet | 2–8 | 5+ | 3 min | MedβHigh | Head-to-Head | β |
| Touch Green | 2–8 | 5+ | 3 min | Medium | Cooperative | Yes |
| Color Floor | 2–8 | 5+ | 3 min | Medium | Cooperative | Yes |
| Mole Boom | 2–8 | 5+ | 3 min | High | Cooperative | Yes |
| Caty Color | 2–8 | 5+ | 3 min | Medium | Cooperative | Yes |
| Plus & Minus | 2–8 | 5+ | 3 min | Medium | Cooperative | Yes |
| Color Claim | 2–8 | 5+ | 3 min | High | Cooperative | Yes |
| Secret Color | 2–10 | 5+ | 3 min | High | Head-to-Head | β |
Player counts, ages and intensity ratings are venue guidance based on typical group play β actual capacity depends on floor size and installation. Round duration is configurable per venue.
Sample session playlistsTouch Green β Mole Boom β Caty Color β Color Floor. Easy entry, high energy, ages 5+.
Secret Color β Floor Rally β Stop the Fleet. Head-to-head rounds built for friendly competition.
Ice Floe β Color Claim β Plus & Minus β Secret Color. A rotating mix for walk-in visitors.
From ticket to the next round β the sequence is the same at every venue and needs no briefing.
Staff books a play slot on the ticketing system, sets the number of players and issues a ticket with an access code. The group types the code on the keypad and starts its session.
At the optional customer touchscreen the group chooses for itself: filter by category or intensity, watch an animated preview, one tap confirms. Without the touchscreen, staff starts the game.
Large glowing tiles and clear colors explain the rule in seconds. Everyone plays at once on the same surface; player detection assigns every step to the right person.
The big screen shows points, countdown and leaderboard live β for waiting guests too. Then it is straight into the next game with no setup; the switch takes seconds.
A Pixelino installation is a complete, turnkey system β floor, control electronics, power, display, sound and network, delivered and commissioned as one.
Fully modular playing field with a freely selectable number of tiles, individually controllable 6 W high-brightness RGB lamps, integrated player detection and stable, uniform light output without visible flicker. The mechanically robust construction and durable, easy-to-clean, non-slip surface ensure safe and reliable operation in demanding commercial environments.
Lets staff book a play slot, set the number of players and print a ticket with an access code in a few taps β players simply enter the code on the keypad to start their session, while bookings, prices and revenue are recorded automatically.
Reliable central computer with a powerful Intel processor, industrial-grade SSD storage and high-speed network connectivity. It controls game logic, real-time scoring, visual effects, audio, system diagnostics and future software expansions. Designed for continuous operation with fast startup, low power consumption and easy component replacement.
Robust, interference-resistant communication system for parallel control of multiple floor zones and stable continuous operation.
Multiple protected power zones provide stable, flicker-free illumination, efficient power distribution and high operational reliability, even when many RGB lamps are active simultaneously.
Centralised installation of power supplies, communication electronics, protection devices and network components with structured, service-friendly wiring.
The interactive floor is the heart of it β score display, sound, ticketing and a central system controller make Pixelino complete. Optional modules add further possibilities for venues with extended requirements.
Displays game instructions, countdowns, live scores, high scores, player information and animations in a highly visible format for the entire playing area.
Two active speakers provide synchronised music, voice instructions and immersive game effects throughout the playing area.
Managed network switch and router for reliable internal communication, remote diagnostics, maintenance and software updates.
Controlled system start-up and shutdown protect the electronics, reduce unnecessary energy consumption and allow the complete Pixelino installation to be powered on and off safely with a single command.
Modular wall-mounted interaction system enabling additional gameplay actions, cooperative challenges, bonus rounds and extended game modes beyond the floor area. Up to 4 walls Β· approx. 30β50 illuminated buttons per wall.
With the optional customer touchscreen, guests choose their next challenge themselves. They browse the full game selection, filter by category or intensity, and get an immediate feel for the flow and dynamics through animated previews. One tap is all it takes to confirm the choice.
Fewer questions at the counter, faster turnover between groups, and one less thing for staff to explain β the touchscreen keeps the queue moving while still feeling like part of the show.
The UK requires no certified till: the system keeps HMRC-ready digital VAT records under Making Tax Digital, with tamper-evident journals and exports for your accounting software. Where an EU market does mandate certified hardware, the integrated ticketing system ships with the matching fiscal unit: TSE under KassenSichV in Germany, RKSV in Austria, registratore telematico in Italy, NF525 in France, online cash register in Poland, TicketBAI / VERI*FACTU in Spain and SAF-T certified receipts in Portugal. Receipt, signature and audit export are generated automatically with every booking.
Nothing changes about the technology: floor, control system and ticketing are the same in every edition. What differs is the presentation: game selection, graphics, music and tone are matched to the audience β from a childrenβs birthday to a corporate event.
Colourful game worlds, simple rules and short rounds. Colour-catching, mole-hunting and cooperative games that even five-year-olds understand without explanation.
Typical games Touch Green · Caty Color · Color Floor · Mole Boom
Pace, reflexes and stamina. Fast duels and races for school classes, clubs and anyone who wants to burn off energy.
Typical games Floor Rally · Color Claim · Plus & Minus · Ice Floe
Team duels, leaderboards and competition. A fit for company parties, stag and hen nights and evening events.
Typical games Secret Color · Stop the Fleet · Color Claim · Floor RallyYou do not choose one variant, you switch between them: the same floor runs as a kids area in the morning, in sport mode in the afternoon and as a corporate event in the evening. Switching takes seconds.
Pixelino runs in day-to-day operation. See an installation in person, or ask us to put you in touch with an operator.
Ten games and counting, built for families, friends and events. Get in touch to talk installation size, game selection and pricing for your space.
Enquiries and quotations
NGT-Bowling e.K.
Helmholtzstr. 9 · 52428 Jülich · Germany
+49 (0)2461 9952111
info@ngt-bowling.com
ngt-bowling.com